Thursday, 20 February 2014

Sofia Subsurface Scattering (OTF)

This is the subsurface scattering for Sofia.


This is the cell shading render.


This is Sofia with subsurface scattering on the skin and mia_material_x shaders on the clothes.


I also added new materials to the eyes.


This is default eye shaders that came with the character. The cornea uses a blinn shader.


This render shows the eyes with an mia_material_x shader on the cornea. The shader is using fresnel reflections and also has an index of refraction of 1.376, which is a suitable value for the eye.

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