This is the subsurface scattering for Sofia.
This is the cell shading render.
This is Sofia with subsurface scattering on the skin and mia_material_x shaders on the clothes.
I also added new materials to the eyes.
This is default eye shaders that came with the character. The cornea uses a blinn shader.
This render shows the eyes with an mia_material_x shader on the cornea. The shader is using fresnel reflections and also has an index of refraction of 1.376, which is a suitable value for the eye.





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