Monday, 13 January 2014

Linear Workflow: Textures And Grass (OTF)

To make the textures and shaders not seem so washed out I had to set up the scene in a Linear Workflow. I did this by using the same techniques I have been using to fix the colours of the cell shader with the Gamma Correction nodes, set the textures colour profiles to sRGB. The Physical Sun and Sky had already been set up for Linear Workflow by deleting the lens shader and changing the Multiplier attribute of the Sun and Sky to 0.2.


This render shows the scene before the Linear Workflow has been completed. Colour Management has been enabled and the Physical Sun and Sky has been set up for Linear Workflow. However, the textures, shaders and grass have not been organized. The grass has not been rendered in this shot to show the ground texture.


This is after the textures have been set up for Linear Workflow and the Shaders have been Gamma Corrected. The textures are now a lot clearer and don't look washed out.


Here the grass has been rendered. Again the grass looks washed out and needs to be colour corrected to match with the rest of the scene.


Here is the grass after it has been colour corrected. To do this I added a Gamma Correction node to each colour attribute in the grass attribute window. The grass' colour now matches with the rest of the scene.

No comments:

Post a Comment